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Messages - power9mm

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1
User Zone / Re: anyone running local LLMs?
« on: July 20, 2026, 03:06:27 pm »
You could give this a try: https://github.com/Scottcjn/nvidia-power8-patches
Yeah I saw that in the other thread, I suppose I'll have to give it a go if I get another power9 system before any new systems roll out whenever that will be but I don't think it'll be for awhile.. Surprised there hasn't been much interest running it on open hardware. How does claude and other LLMs work on POWER?

2
User Zone / anyone running local LLMs?
« on: July 17, 2026, 01:11:31 pm »
Looking for advice on what hardware I should go with if I wanted to run a local llm on raptor hardware. Would an 8 core blackbird with a 48gb vram gpu be sufficient? or should I be considering one of the talos 2 options..? unsure how ROCm support is or if I should consider nvidia for the computer drives.

3
Applications and Porting / game - Arma cold war assault
« on: July 16, 2026, 03:29:36 pm »
Looks like bohemia has fully open sourced the original ArmA, complete with linux x64 support and an OpenGL renderer, should compile easily enough for PPC64LE but I lack a current system to try it out myself, here's the link to the source code I'm sure someone here could have it running quick

https://github.com/BohemiaInteractive/CWR

4
Any news on where we're at to use RDNA4 on Power? I think it'll take the usual trifecta: appropriate firmware, updated drivers, and, of course, a recent kernel...
I'm also wondering, I'm interested in using the PRO R9700 for LLMs whenever I'm back on ppc64le

5
Applications and Porting / Re: Arcade Emulators RetroArch
« on: June 01, 2026, 10:23:10 am »
What about final burn alpha? That’s the emulator that was used for ggpo

6
Applications and Porting / Re: [DEV] LuaJIT PPC64 support
« on: May 24, 2026, 11:28:45 am »
I saw on youtube in one of those webinars that IBM has transfered Power ISA developement to Bangalore, India. If IBM Usa doesn't care about the OpenPower side of things, then I'm certain that no one in India gives a damn.

This is not good at all… if the power isa is out sourced to India it’s pretty much game over and I see the price has gone up even further from raptor.. geez

7
Was there feedback from Nightdive?

I asked if they could do a "source available" akin to UT4 since system shock remake uses the same engine. IIRC it had some proprietary licensed bits added in. Maybe they would give it some modicum of consideration if enough people chimed in. Getting game devs to even support linux in general let alone a different arch is quite an uphill battle though.. Considering how things are going in general with corporate and government control of computing systems maybe more people will move into the open source sphere with time.. I know I did 5ish years ago.

8
Ive asked them before they wouldnt do it

Let's hope they will accept the hardware offer from Tim.

For now we could always play the game with box64

oh wow, who would turn that deal down... there's been some work on a re implementation of early unreal engine. Maybe one day we can play deus ex on PPC64LE.. I've also reached out to nightdive studios about supporting the arch as well.. Wish I was offered a system to get half life 2 / source engine running

9
Ive asked them before they wouldnt do it

10
I'm interested in some parts if you still have them

11
https://github.com/ioquake/ioq3/pull/860 for supporting LE

@ClassicHasClass @power9mm could you please help review the PR for me? Many thanks

Yeah I saw the update, I currently don't own a power system at the moment to try it out. Waiting on the new systems to roll out for now. I would try the CPMA mod as that was having bad performance (and its one of the only active mods for quake 3)

edit: saw it was ioquake3... the main dev is.. eccentric to put it lightly. Eager to try the quake3e commit though. Thanks for that.

12
Applications and Porting / Re: [GAMES] Doom 3 BFG bad ass game XD
« on: January 29, 2026, 01:09:41 pm »
dhewm3 starts for me to the main menu, but starting actual game crashes after loading the level.

yes this was my experience, I was able to load random maps and some i could play through them fully, try something like map game/mars_city2 for example. Another thing I had messed with was image_cachemegs as that sometimes would prevent crashes when set to a few GB or something. I posted my initial crash reports here https://github.com/dhewm/dhewm3/issues/508
When I have a PPC machine again I'm going to explore getting Half Life 2 to compile

13
Applications and Porting / Re: [GAMES] Doom 3 BFG bad ass game XD
« on: January 28, 2026, 09:05:23 am »
Someone should try to look at the dhewm 3 sourceport again, it's in most repos. I think it was in fedora. BFG edition is really not that good, the only benefit is the engine tic being updated to handle 120fps everything else is quite bad vs the original and it also lacks mod support and its missing EAX from the original doom 3. I forget why but dhewm 3 would crash in random places. BFG edition doesnt even have dedicated servers afaik

14
Applications and Porting / Re: [DEV] LuaJIT PPC64 support
« on: November 07, 2025, 05:05:40 am »
I remember this being the major hang up with the STALKER engine when getting it to compile for ppc64le (x-ray engine) i forgot what we did to get it to work and unfortunately i've lost all the code and work that was done due to theft of the hard drives i had been using in my system from a storage unit break in. There was some kind of working version of it though for ppc64... Also the guy who helped made it possible has vanished and most likely for the worst sad to say...

15
Operating Systems and Porting / Re: [NEWS] Linux 6.16
« on: July 30, 2025, 08:40:21 pm »
The point now is to understand when there will be stable support for the new rdna 4 instead, I would like to buy for example the radeon pro 9700 to upgrade my 5700 after a long time... We'll see what happens in the next few months...
hows the rdna 3 support on power currently? i have a w7600 workstation card id like to use whenever the new power raptor systems roll out.

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