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Messages - power9mm

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31
Applications and Porting / Re: Half-life/xash3d
« on: July 03, 2023, 07:37:27 pm »
Cool. I hope you find another solution so you don't have to sell your Blackbird.

Yeah, I'm trying. Also trying for half-life 2 on POWER9 atm heh

32
Applications and Porting / Half-life/xash3d
« on: July 02, 2023, 07:56:04 pm »
Xash3d now supports ppc64le, was added to the git pretty simply when I asked in the discord and half-life is pretty flawless witht his "port"
https://github.com/FWGS/xash3d-fwgs

you'll need to compile hlsdk-portable as well. I assume counter strike and everything else xash3d handles runs flawlessly. FPS is great. Although in time I think I'd prefer FreeHL.

but half-life is now on POWER,

33
Applications and Porting / Counter strike 1.5 / FreeCS
« on: July 01, 2023, 11:35:50 pm »
POWER9 finally has a tactical shooter. FreeCS/FreeHL compiles with pretty much zero issues what so ever. it's all WIP. 2004 Source engine is planned as well for HL2 and CSS

https://i.imgur.com/HK9fUrR.jpg

34
Legacy POWER Hardware / Re: Dolphin Emulator banned from Steam
« on: June 17, 2023, 03:25:49 pm »
have you looked at RPCS3 as well?

35
Blackbird / Re: where to list my blackbird?
« on: June 04, 2023, 02:23:44 pm »
I'm located in USA

system has 32gb of ram, and a samsung 1tb ssd sata, 8 core cpu. 850 watt corsair modular psu

36
Blackbird / where to list my blackbird?
« on: May 13, 2023, 02:07:25 am »
Some things have come up and I need the extra money, although i intend to acquire a power system again.

37
User Zone / Re: Calling for gaming experiences
« on: April 25, 2023, 08:08:22 pm »
Added Falcon-mkxp (emulator for RPG Maker XP / VX / VX Ace) to the wiki.  Works great with the AST2500 via LLVMpipe (well over 200 fps in brief testing, even though I had a CPU leak from another process at the time that was eating 90% of my CPU); kind of curious whether anyone else has found games that work well on POWER9 with AST2500.

oh, and doom works just fine with the AST of course.

38
User Zone / Re: Calling for gaming experiences
« on: April 25, 2023, 05:52:33 pm »
Too bad that kisak strike does not work.

i can't remember the exact issue but I think someone more experienced with development/engineering could prob get it to work easily. I think I brought the issue up on the github for it

openxray uses its own luajit, so it doesn't compile at the moment, but theres ppc64le ports of luajit so its whenever they get around to integrating that into their own luajit in the repo.

39
User Zone / Re: Calling for gaming experiences
« on: April 24, 2023, 05:31:58 pm »
iortcw compiles just fine. Played through the entire RTCW single player campaign without issues. Multiplayer also works, but issues with sv_pure i think for some servers.

work is under way for openxray to support PPC64LE

https://media.discordapp.net/attachments/538796141756547102/1098269391327592488/image.png

openmw runs just fine.

the quake 3 sourceports lack a bytecode compiler for PPC64 so it uses an interpreter which causes massive fps drops (from over 1000 to under 200) but this may be improved in the quake3e source port.

I've tried xash3d which didn't work, and some other half life 2 engine things, kisak strike being one of them.

40
I don't know how to contact them and suse community isn't super helpful anytime ive ran into issues even on x86. Some even chastising me for my choice in hardware lol

41
Blackbird / Re: Onboard nic not working
« on: February 22, 2023, 01:16:14 pm »
I haven't tried the BMC yet. I suppose I will now since you brought that up.

42
Blackbird / Re: Onboard nic not working
« on: February 02, 2023, 12:54:07 pm »
Yeah.

it's just a blackbird with an 8 core cpu. Vega 64, 2.5 SSD and a pcie nic. Nothing special. its just hard wired into a librecmc router which is just wired to a modem. Cat6 cable i think.
I can try connecting to the BMC with an airgapped laptop I suppose. I don't want to connect that port to any internet connected devices.

43
Applications and Porting / Re: [GAMES] ET Legacy
« on: February 02, 2023, 12:51:16 pm »
https://github.com/etfdevs/ETe

you'll probably want to try this instead for playing ET online, it probably runs a lot better too.

44
Applications and Porting / Re: [GAMES] ET Legacy
« on: February 01, 2023, 10:45:49 pm »
As an update to this. Quake 3 plays on line just fine (with either ioquake3 or quake3e)
connects to sv_pure 1 servers no problem.
I imagine the same would be the case with ioRTCW

performance isn't as good vs x86 right now though.

45
----- Client Shutdown (Server fatal crashed: VKimp_Init() - could not load Vulkan subsystem) -----
RE_Shutdown( 3 )
-----------------------
Sys_Error: VKimp_Init() - could not load Vulkan subsystem

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