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Applications and Porting / Re: Arcade Emulators RetroArch
« on: June 02, 2026, 04:21:17 am »
Hi, what currently works in RetroArch is FinalBurnArcade. With that, you can use Mame ROMs, which perform much better than our own Mame due to the usual lack of optimization on Power. I can't tell you what the Alpha version is, I don't know it. I tried installing the Naomi/Dreamcast FlyCast emulator; I mentioned it in another post a while ago with Classic. We managed to compile and install it, but it wouldn't run because of the part of the C++ code related to vector instructions, which are obviously only available for X86 and ARM. We had to tell the code to ignore that part, but unfortunately, I tried to run games like Capcom VS SNK 2, but unfortunately, it wouldn't run. We tried bypassing that part in every way, but it didn't work. The part in VSX/Altivec isn't there and would have to be written from scratch for Power. Yesterday I also started Super Model, a Sega Model 3 emulator, but unfortunately there are several problems there too. In that case, the story is paradoxical considering that the original card ran with PPC and therefore it should have been a walk in the park for Power, but unfortunately the usual parts written on X86 to optimize the code create a big problem for us because we necessarily have to go through those and obviously Power doesn't understand anything and we would need the JIT. Sega Rally 2 started, the audio is perfect but unfortunately there are obvious graphical glitches and it's not good in general.
