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Messages - MPC7500

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1
Applications and Porting / Re: [DEV] LuaJIT PPC64 support
« on: Today at 02:44:06 pm »
That's true. But not too long ago, Pearson donated hardware to another project. It's not that far-fetched.
I'm curious to see if there will even be a Power12. And the Power11 is really just a Power10+.

Edit:https://github.com/OldUnreal/UT2004Patches/issues/316#issuecomment-3955285197

2
Applications and Porting / Re: [DEV] LuaJIT PPC64 support
« on: Today at 12:44:05 pm »
Why not ping Pearson?
Maybe he is willing to donate hardware to him.

3
Applications and Porting / Re: Little Snitch for Linux!
« on: April 11, 2026, 01:20:20 pm »
Interesting :)

5
There is AntiDrv.
Quote
* Our patch includes a brand new OpenGL 3.3 / ES 3.0 renderer, AntiDrv. This renderer outperforms the original OpenGLDrv on most platforms, adds new features (e.g., shader-based gamma/color correction), implements/fixes several features that were missing/broken in the original OpenGLDrv (e.g., gradient projectors and weightmap terrain rendering), makes features that were previously nvidia/amd-exclusive available on all platforms (e.g., CO_AlphaBlend_With_Mask combiners), and it can serve as a reference implementation for other new renderers

ReleaseNotes

But there is a Vulkan renderer for Unreal Tournament (UT99) repo.

7
Operating Systems and Porting / Re: [BUG] Linux 7.0-rc1
« on: March 26, 2026, 07:41:48 pm »

8
Operating Systems and Porting / Re: [BUG] Linux 7.0-rc1
« on: March 15, 2026, 07:48:13 am »

9
Operating Systems and Porting / Re: [BUG] Linux 7.0-rc1
« on: March 12, 2026, 01:06:37 pm »
Unfortunately, I can confirm the regression on Chimera Linux.

10
Operating Systems and Porting / [BUG] Linux 7.0-rc1
« on: March 05, 2026, 12:08:22 pm »
and amdgpu broke again: https://gitlab.freedesktop.org/drm/amd/-/issues/5039.

I haven't tested yet.

11
Applications and Porting / Re: Discussion about Blender Cycles on PPC64
« on: February 25, 2026, 08:50:38 pm »
CUDA was a thing on ppc64le.

Regarding ROCm I found this repo. It also has Nvidia/ CUDA patches. But it's all VibeCoding. Let's see where this leads.

12
Yes, prices have to go down, too. But maybe we will have more options in the future :)

13
Was there feedback from Nightdive?

14
You only have to add (last line):
[[Category:Ports]]

or

[[Category:Ports/Games]] (for e. g. Games)

15
tle, for all the porting efforts, maybe to make a porting wiki page like this:
https://wiki.raptorcs.com/wiki/Category:Ports

Maybe more people will recognize.
I also posted your ioquake3 call on GitHub in the Talos IRC.

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