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Applications and Porting / Re: How to build Barony Game
« on: November 20, 2024, 03:41:20 pm »
Some progress has been made with OpenAL. OpenAL patches are buildable through https://github.com/damiencarol/Barony/tree/openal_refresh
The build process has changed a bit since starting this thread.
Copy game assets books, data, fonts, images, items, maps, models, music, sound, themes into the directory from which you will be launching the barony executable.
The build process has changed a bit since starting this thread.
Code: [Select]
apt install libgl1-mesa-dev libsdl2-dev libsdl2-image-dev libsdl2-net-dev libsdl2-ttf-dev libphysfs-dev rapidjson-dev libglut-dev libopenal-dev libvorbis-dev
Code: [Select]
cmake .. -DFMOD_ENABLED=OFF -DOPENAL_ENABLED=1
make -j 4
Copy game assets books, data, fonts, images, items, maps, models, music, sound, themes into the directory from which you will be launching the barony executable.