Author Topic: [GAME] Super Mario 64 native Linux port  (Read 2502 times)

tle

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[GAME] Super Mario 64 native Linux port
« on: September 29, 2020, 09:41:55 am »
It's happened! Crazy hacker has managed to reverse engineered the N64 game! It was then ported to many platforms including Linux (OpenGL backend).

A bit of tweak in the Makefile and the game can be compiled successfully for PPC64LE



Gameplay video URL: https://youtu.be/Pucv1eNF_K4
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ClassicHasClass

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Re: [GAME] Super Mario 64 native Linux port
« Reply #1 on: September 29, 2020, 08:42:25 pm »
And the tweak is? I'd play this!

tle

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Re: [GAME] Super Mario 64 native Linux port
« Reply #2 on: September 29, 2020, 08:57:39 pm »
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Re: [GAME] Super Mario 64 native Linux port
« Reply #3 on: September 30, 2020, 06:16:40 pm »
That works (I just changed it to -mcpu=power9). Now to figure out how to make it use a gamepad ...

tle

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Re: [GAME] Super Mario 64 native Linux port
« Reply #4 on: October 02, 2020, 06:29:45 pm »
it supports gamepad out of the box

My Logitech Gamepad F310 just works without any configuration
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Re: [GAME] Super Mario 64 native Linux port
« Reply #5 on: October 02, 2020, 06:30:12 pm »
It must not like my retractable one. I'll scare up a PS3 Sixaxis or something.

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Re: [GAME] Super Mario 64 native Linux port
« Reply #6 on: October 04, 2020, 10:57:01 am »
Hi guys, I saw the video on you tube of the game running on our Power systems. But how do you download the finished game and try it?

tle

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Re: [GAME] Super Mario 64 native Linux port
« Reply #7 on: October 05, 2020, 09:44:52 pm »
The assets reside in dumped N64 rom. There are many tutorials on how to backup N64 SM64 cartridges on YouTube.
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