Author Topic: [GAMES] Unvanquished is now fully open-sourced  (Read 4192 times)

tle

  • Sr. Member
  • ****
  • Posts: 467
  • Karma: +53/-0
    • View Profile
    • Trung's Personal Website
[GAMES] Unvanquished is now fully open-sourced
« on: September 18, 2020, 09:40:34 pm »
Good news, the Unvaquished game is now open sourced

URL: https://github.com/Unvanquished/Unvanquished

It does not support PPC64 nor PPC64LE yet but I don't it would be too much work to get it ported.

I am more than happy to join anyone who want to start the PPC64LE port effort.
Faithful Linux enthusiast

My Raptor Blackbird

Borley

  • Full Member
  • ***
  • Posts: 181
  • Karma: +17/-0
    • View Profile
Re: [GAMES] Unvanquished is now fully open-sourced
« Reply #1 on: September 19, 2020, 02:43:33 pm »
What happens if you try to build and run it right now on ppc?

tle

  • Sr. Member
  • ****
  • Posts: 467
  • Karma: +53/-0
    • View Profile
    • Trung's Personal Website
Re: [GAMES] Unvanquished is now fully open-sourced
« Reply #2 on: September 19, 2020, 10:22:30 pm »
It does not compile yet due to some conditional checks for architecture. I have not attempted to modify the codes to make it compile yet.
Faithful Linux enthusiast

My Raptor Blackbird

Borley

  • Full Member
  • ***
  • Posts: 181
  • Karma: +17/-0
    • View Profile
Re: [GAMES] Unvanquished is now fully open-sourced
« Reply #3 on: October 04, 2020, 09:08:42 pm »
I wonder if that is the same issue that I have been hitting when trying to compile certain projects. I just tried to build Veloren today and ended up opening an issue as it seems to rely on some x86 mmx functionality.

MPC7500

  • Hero Member
  • *****
  • Posts: 596
  • Karma: +42/-1
    • View Profile
    • Twitter
Re: [GAMES] Unvanquished is now fully open-sourced
« Reply #4 on: October 05, 2020, 05:39:44 am »
Is it not possible to use mmintrin.h to convert MMX to Altivec?

Here are some documentations linked: RCSwiki