Recent Posts

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51
Void is using lua54-devel.

If you don't need Enlightenment detection, remove efl-devel from the fastfetch template and set -DENABLE_EET=OFF. This should eliminate a large portion of the 608-package dependency tree, including LuaJIT.
52
For fastfetch: LuaJIT is not supported. Lua support is optional.

In that case, I'll have to remove the dependency, but it'll be hard to track down because it's not a direct dependency.
53
I made an almost identical fix in fill_array_from_sys, but there's still a memory leak in that function.
54
cpufetch v1.07 has a little bug, but v1.06 works out of the box.
For fastfetch: LuaJIT is not supported. Lua support is optional.
55
Update from the development front on Void Linux on ppc64le:

- I built cpufetch and fastfetch packages;

- The first one required some minor code refactoring for PPC—unused variables, memory leaks—I did only what was necessary to ensure it compiled without errors;

- In the second package, I ran into massive dependencies; I had to build 608 packages, including LuaJIT;

- For LuaJIT, I used sources from OpenResty; they compile, but unfortunately the JIT doesn’t work.

Here’s a screenshot of how it ultimately looks: https://www.dropbox.com/scl/fi/rh5n4a9vx7i47yoy0rueh/Void-Linux-Talos2-ppc64le-fast-cpu-fetch.png?rlkey=4bcs27d2gqtc9a7wf7wd12lfe&st=lqtizzog&dl=0
56
I doubt they will reconsider it, and I don't intend to contribute any further work upstream given the relative abruptness of the decision. That said, it's their project and their policies, of course.
57
@tle Bad news :-( Did they ask for someone that would have been able to take care of the pp64le port? The most difficult was done with the initial work ... Do you think they may reconsider their decision? Having a fork allows to save this work but is not the best on long term.
58
Applications and Porting / Re: [DEV] JIT support for Firefox
« Last post by carlosgonz on June 06, 2026, 10:43:32 pm »
I can not boot tle-hero ppc-firefox build on trisquel ecne.  :'(
Can you bump it firefox newer and recompile on glibc 2.39 <=

please, please  tle

~/Downloads/firefox$ ./firefox
XPCOMGlueLoad error for file /Downloads/firefox/libxul.so:
/lib/powerpc64le-linux-gnu/libm.so.6: version `GLIBC_2.43' not found (required by /Downloads/firefox/libxul.so)
Couldn't load XPCOM.

~/Downloads/firefox$ ldd --version
ldd (trisquel GLIBC 2.39-0trisquel8.7trisquel1) 2.39
Copyright (C) 2024 Free Software Foundation, Inc.
Esto es software libre; vea el código fuente para las condiciones de copia.
No hay NINGUNA garantía; ni siquiera de COMERCIABILIDAD o IDONEIDAD PARA UN
FIN DETERMINADO.
Escrito por Roland McGrath y Ulrich Drepper.
59
Applications and Porting / Re: Arcade Emulators RetroArch
« Last post by MauryG5 on June 02, 2026, 04:21:17 am »
Hi, what currently works in RetroArch is FinalBurnArcade. With that, you can use Mame ROMs, which perform much better than our own Mame due to the usual lack of optimization on Power. I can't tell you what the Alpha version is, I don't know it. I tried installing the Naomi/Dreamcast FlyCast emulator; I mentioned it in another post a while ago with Classic. We managed to compile and install it, but it wouldn't run because of the part of the C++ code related to vector instructions, which are obviously only available for X86 and ARM. We had to tell the code to ignore that part, but unfortunately, I tried to run games like Capcom VS SNK 2, but unfortunately, it wouldn't run. We tried bypassing that part in every way, but it didn't work. The part in VSX/Altivec isn't there and would have to be written from scratch for Power. Yesterday I also started Super Model, a Sega Model 3 emulator, but unfortunately there are several problems there too. In that case, the story is paradoxical considering that the original card ran with PPC and therefore it should have been a walk in the park for Power, but unfortunately the usual parts written on X86 to optimize the code create a big problem for us because we necessarily have to go through those and obviously Power doesn't understand anything and we would need the JIT. Sega Rally 2 started, the audio is perfect but unfortunately there are obvious graphical glitches and it's not good in general.
60
Applications and Porting / Re: Arcade Emulators RetroArch
« Last post by power9mm on June 01, 2026, 10:23:10 am »
What about final burn alpha? That’s the emulator that was used for ggpo
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