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[GAMES] Unvanquished is now fully open-sourced
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Topic: [GAMES] Unvanquished is now fully open-sourced (Read 3631 times)
tle
Sr. Member
Posts: 462
Karma: +53/-0
[GAMES] Unvanquished is now fully open-sourced
«
on:
September 18, 2020, 09:40:34 pm »
Good news, the Unvaquished game is now open sourced
URL:
https://github.com/Unvanquished/Unvanquished
It does not support PPC64 nor PPC64LE yet but I don't it would be too much work to get it ported.
I am more than happy to join anyone who want to start the PPC64LE port effort.
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Borley
Full Member
Posts: 172
Karma: +14/-0
Re: [GAMES] Unvanquished is now fully open-sourced
«
Reply #1 on:
September 19, 2020, 02:43:33 pm »
What happens if you try to build and run it right now on ppc?
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tle
Sr. Member
Posts: 462
Karma: +53/-0
Re: [GAMES] Unvanquished is now fully open-sourced
«
Reply #2 on:
September 19, 2020, 10:22:30 pm »
It does not compile yet due to some conditional checks for architecture. I have not attempted to modify the codes to make it compile yet.
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Borley
Full Member
Posts: 172
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Re: [GAMES] Unvanquished is now fully open-sourced
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Reply #3 on:
October 04, 2020, 09:08:42 pm »
I wonder if that is the same issue that I have been hitting when trying to compile certain projects. I just tried to build Veloren today and ended up
opening an issue
as it seems to rely on some x86 mmx functionality.
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MPC7500
Hero Member
Posts: 587
Karma: +41/-1
Re: [GAMES] Unvanquished is now fully open-sourced
«
Reply #4 on:
October 05, 2020, 05:39:44 am »
Is it not possible to use
mmintrin.h
to convert MMX to Altivec?
Here are some documentations linked:
RCSwiki
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[GAMES] Unvanquished is now fully open-sourced