Raptor Computing Systems Community Forums (BETA)

Software => Applications and Porting => Topic started by: tle on September 18, 2020, 09:40:34 pm

Title: [GAMES] Unvanquished is now fully open-sourced
Post by: tle on September 18, 2020, 09:40:34 pm
Good news, the Unvaquished game is now open sourced

URL: https://github.com/Unvanquished/Unvanquished

It does not support PPC64 nor PPC64LE yet but I don't it would be too much work to get it ported.

I am more than happy to join anyone who want to start the PPC64LE port effort.
Title: Re: [GAMES] Unvanquished is now fully open-sourced
Post by: Borley on September 19, 2020, 02:43:33 pm
What happens if you try to build and run it right now on ppc?
Title: Re: [GAMES] Unvanquished is now fully open-sourced
Post by: tle on September 19, 2020, 10:22:30 pm
It does not compile yet due to some conditional checks for architecture. I have not attempted to modify the codes to make it compile yet.
Title: Re: [GAMES] Unvanquished is now fully open-sourced
Post by: Borley on October 04, 2020, 09:08:42 pm
I wonder if that is the same issue that I have been hitting when trying to compile certain projects. I just tried to build Veloren today and ended up opening an issue (https://gitlab.com/veloren/veloren/-/issues/791) as it seems to rely on some x86 mmx functionality.
Title: Re: [GAMES] Unvanquished is now fully open-sourced
Post by: MPC7500 on October 05, 2020, 05:39:44 am
Is it not possible to use mmintrin.h (https://www.talospace.com/2019/07/easier-power-vectorizing-for-fun-and.html) to convert MMX to Altivec?

Here are some documentations linked: RCSwiki (https://wiki.raptorcs.com/wiki/Power_ISA/Vector_Operations)