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Blackbird / Re: SATA ports on the fritz?
« on: February 07, 2023, 06:01:39 pm »
Thanks again. I sent my motherboard off today - now I wait for the RMA.
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You also could give me your ticket number. I could post it on Twitter.
I agree this sounds hardware-related. Haven't seen anything like that on my own Blackbird, though it did have to get RMAed because the BMC video went bananas.
Ah, thanks for that. I've been toying with getting a new GPU, and maybe this is what pushes me over the edge. Do you have the firmware loaded for Petitboot?
have you tried playing it with SMT disabled? i'm curious if theres a performance difference.
The game was complaining about "Could not load library gamex86.so" so what I did is I copy my `gameppc64le.so` to `gamex86.so`. Not the best way but I could not find much details how the game workout the library filename.
@tle, also being a Fedoran, which card and which kernel (I'm currently on 6.1.6)?
should I wait for the intel arc gpu drivers over AMD? i've wanted to play this since it came out and I'd rather wait for power9 support to play it. I might opt for an a770 gpu over an AMD card if it plays well. Maybe a bit off topic but should one even trust an intel gpu moreso over an amd/nvidia lol..?
I can't believe I'm typing this, but - with some caveats - Quake II RTX compiles and runs under Fedora 37 with an RDNA2 Radeon on Power9. The gotchas:
* If you're copying your Windows folder over and you care about preserving your saved games, make sure the contents of Q2RTX/baseq2/save are moved to ~/.quake2rtx/baseq2/save. If you don't, and you leave the Windows save folder intact, the executable will throw an error when trying to load a new game or save because it can't rectify the presence of the Windows folder with the presence of the Linux folder.
* For some reason I can't get timedemo functionality to work - attempting to load a timedemo from the console results in "Couldn't load maps/demo1.dm2.bsp: No such file or directory".
EDIT: * The game may bomb out at startup complaining that it can't find a Vulkan-capable GPU (despite the logs indicating it successfully queried both your Vulkan GPU as well as llvmpipe). In that case, manually edit ~/.quake2rtx/baseq2/q2config.cfg and change the line seta ray_tracing_api value from "auto" to "query". I tried setting this to “pipeline” on a lark to test the other raytracing method it supports, and that crashes the executable because it apparently can’t find the extensions it’s looking for.
Nevertheless it runs at around 60 fps at 1080p on an RX 6600 with resolution scaling set to 65%, which doesn't trail the Windows version with the same card too much at all. There is some minor visual corruption at the periphery of the screen, but with some more testing and bugfixes that can probably be fixed. Back to Stroggos I go...
That's interesting that you could get it loaded. It does not really work for me. 1stly I need to enable the raytracing flag for mesa. 2ndly the game came back with error "This GPU is not supported"