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User Zone / Re: Calling for gaming experiences
« on: August 11, 2022, 07:54:44 am »Also, what kind of performance could one expect to get vs x86? would it be sufficient / "good enuff"
A lot would depend on what you're running. I'd have concerns about a lack of VMX/VSX SIMD optimizations within Stalker's physics engine dragging down performance in a worst-case scenario, but for older titles I wouldn't expect Power9 to be at a noticeable disadvantage versus, say, Zen+. We need more data points, and I'm happy to provide mine as time allows. (edit: Looks like someone's already taken the time to incorporate sse2neon for arm64 builds, so we should probably introduce the project to x86intrin.h and other translators, and compare results versus compiling and running on an x86 machine.
Compiled vkQuake with little hassle on Void Linux last night, and other than needing to sanitize my Quake folder's contents to lowercase, it has purred right along with no incident. During compilation DXX-Rebirth seems to have trouble seeing my SDL headers despite having SDL and SDL2 dev libraries installed, so I'm backburnering that for now and turning my attention to GZDoom. After that, I may kick the tires on Void's build of DOSbox before I try to suss out the non-trunk state of x264 on Power... I'd expected progress on VMX/VSX optimizations on that codec to be further along in the official repo than they are by now. Never a dull moment!