Unreal Tournament 4 is one great game by EPIC GAME which was developed in crowd sourcing model.
The game development was ceased indefinitely however the community has been keeping it going a bit further out of the official EPIC GAME git repo.
I am not a big fan of this game however I am very curious on getting it compiled and run under vulkan mode to test out my AMD Radeon Vega 64 card.
I have been following the guide by Raptor CS
https://wiki.raptorcs.com/wiki/Software/ThirdParty/Guides/Epic/UnrealTournament4. If I understand the context of that guide correctly, Raptor Engineering's Timothy added support for PowerPC by forking from a community fork which added support for Unreal Engine 4.20.
The first hurdle is to build Unreal Engine 4.20 on my Fedora 32 (rawhide) by following instructions on the
https://wiki.raptorcs.com/wiki/Software/ThirdParty/Guides/Epic/UnrealEngine I have got to the steps of compiling libdwarf:
cd Engine/Source/ThirdParty/elftoolchain/build/Linux/libdwarf
./build_native
The source code does not include the `build_native` script. I think Timothy forgot to push that script to the repo OR there might be a missing step to generate that script which was not documented.
Either way, I am trying to unblock myself from this issue by learning the similar script for libelf to see if I could replicate for libdwarf.
Wish me luck