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Ive asked them before they wouldnt do it
I'll do my best, though I'm currently in a semi-permanent away job, so I'm not on my POWER9 much for sustained periods (part of why there hasn't been much Talospace content either). Job market isn't so great in my line of work these days.
Thanks, that indeed fixes the build issue for me. But I'm still getting the same runtime issue as before - a segfault after loading the first level.
I built dxc and it seems to be recognized by RBDOOM, but I'm getting a build error:
[ FAIL ] SPIRV builtin/lighting/interactionSM.vs.hlsl {main} {USE_GPU_SKINNING=1 LIGHT_POINT=1 LIGHT_PARALLEL=0 USE_PBR=1 USE_NORMAL_FMT_RGB8=1 USE_SHADOW_ATLAS=1}