Author Topic: Calling for gaming experiences  (Read 20411 times)

Borley

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Calling for gaming experiences
« on: April 09, 2022, 04:52:48 pm »
If you have gotten any games up and running on your Power9 systems, please share anything about the experience here. I have been slowly compiling compatibility for various works and so far we have already evaluated: see wiki

Still need to check:

Evolution RTS
XEMU
Flare
Speed Dreams
OpenTomb
OpenMW
Colobot
Berusky
Pioneer
The Dark Mod
MegaGlest
UFO:AI
Terminal Overload
Yo Frankie!
Unvanquished
Red Eclipse 2
Rigs of Rods
Yorg
Oolite
Ryzom (Build resources for anyone interested. I have tried and failed several times so I might be in over my head on this one. But it would be really good to have as it is an active commercial title.)
PPSSPP

Really, anything from Libre Game Wiki or Open Source Game Clones. Although I have been biasing my tests toward games that have a general sense of visual polish and professionalism. I feel this information would be good to have for fence sitters deciding whether or not to go for an open power system.

Testing is slow going, since I don't yet have my second board and my only one is currently my production environment that I rely on for work and necessities.
« Last Edit: April 21, 2022, 07:15:26 pm by Borley »

ClassicHasClass

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Re: Calling for gaming experiences
« Reply #1 on: April 09, 2022, 08:36:24 pm »
Tremulous works, at least single-player; it's even an RPM for Fedora.

MauryG5

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Re: Calling for gaming experiences
« Reply #2 on: April 10, 2022, 03:18:30 pm »
Raptor says Unrial Tournament 4 works fine too, only when TLE tried to compile it, it failed and says it lacks documentation. Nobody can do this to bring this game to our Power9 systems? On you tube you see a demo that runs on Power 8, so if it runs on that, I wonder why we haven't run it on Power9 yet ... A bit paradoxical I would say ...

MPC7500

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Re: Calling for gaming experiences
« Reply #3 on: April 10, 2022, 07:42:22 pm »
Quote
Important: All of the links below for source download will return 404 unless you are logged in to GitHub with the account that has source code access enabled.

https://wiki.raptorcs.com/wiki/Software/ThirdParty/Guides/Epic/UnrealEngine

Borley

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Re: Calling for gaming experiences
« Reply #4 on: April 11, 2022, 12:08:02 am »
Tremulous works, at least single-player; it's even an RPM for Fedora.

Throwing it up on the wiki now. What Fedora release were you on when you ran it? Also assuming you ran that on your Talos with GPU and not the Blackbird w/ AST from your articles.


Quote
Important: All of the links below for source download will return 404 unless you are logged in to GitHub with the account that has source code access enabled.

https://wiki.raptorcs.com/wiki/Software/ThirdParty/Guides/Epic/UnrealEngine

This is the only complication with Unreal Tournament: "You will need to set up an account with Epic / GitHub and accept the EULA terms for access to the source code to continue."
Otherwise I have no problem with nonfree assets, as long as the code is accessible to build.

OSGameClones is also another good resource of games to try building.

Borley

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Re: Calling for gaming experiences
« Reply #5 on: April 11, 2022, 12:36:43 am »
Also included a few games tle tested out. I hope you don't mind me borrowing your comments!

MauryG5

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Re: Calling for gaming experiences
« Reply #6 on: April 11, 2022, 09:52:15 am »
But none of you made this login to fill out Unreal Tournament 4?  It seems strange to me, however, that only for a simple access which among other things is reported regularly, the friend TLE was unable to compile the game ... Maybe there is more ...

ClassicHasClass

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Re: Calling for gaming experiences
« Reply #7 on: April 11, 2022, 07:09:08 pm »
Quote
What Fedora release were you on when you ran it? Also assuming you ran that on your Talos with GPU and not the Blackbird w/ AST from your articles.

I want to say 33, but I don't honestly remember exactly. Yes, the T2 with the WX7100; I haven't run it on the Blackbird.

Borley

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Re: Calling for gaming experiences
« Reply #8 on: April 12, 2022, 11:48:54 pm »
I just tried compiling StarRuler2 and OpenSpades. Both fail out once they reach anything with AngelScript. This TalosSpace bit seems to suggest that there is some known issue with AngelScript and Power?

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Although projects like XLEngine can run it, that, too, requires a code generator to be written (because of AngelScript).

ClassicHasClass

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Re: Calling for gaming experiences
« Reply #9 on: April 13, 2022, 05:06:19 pm »
Yes, there's no code generator for ppc64 in AngelScript. Someone(tm) would need to write it.

MPC7500

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Re: Calling for gaming experiences
« Reply #10 on: April 14, 2022, 03:04:38 pm »
On Void Speed Dreams is available. I will try out the next days and add it to the wiki as well :)

Hasturtium

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Re: Calling for gaming experiences
« Reply #11 on: April 14, 2022, 10:25:23 pm »
Any word on D2X-XL or DXX-Rebirth for old school Descent? Also keen to see about GZDoom - I know AsmJit hasn't been ported, but the game isn't that hard to run... I'd like to think Power9 would be just fine with the GL/Vulkan renderer enabled.

ClassicHasClass

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Re: Calling for gaming experiences
« Reply #12 on: April 16, 2022, 06:39:15 pm »
I compiled gzdoom a while back for stereoscopic support and that works, but haven't built any recent versions.

dxx-rebirth works fine. I played Descent II non-stop for awhile.

Borley

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Re: Calling for gaming experiences
« Reply #13 on: April 19, 2022, 04:40:33 pm »
One aspirant contributor shared an unsigned char fix for Vega Strike, which is now up and running fully on POWER. If they don't eventually open a PR, I will remind myself to do so.

ClassicHasClass

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Re: Calling for gaming experiences
« Reply #14 on: April 20, 2022, 11:45:45 am »
I'll get around to adding links to the Talospace "Tonight's game on OpenPOWER" at some point, but here they are if someone else is bored:

https://www.talospace.com/search/label/Games

I just built Bugdom, though it looks like you've already listed that. I loved it on my Power Mac 7300.