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Calling for gaming experiences
Borley:
Identified some projects which may be buildable on ppc64(le):
Pioneer
Strife Veteran Edition
https://github.com/francot514/FreeSims
https://github.com/Tuxemon/Tuxemon
https://github.com/AxioDL/metaforce
https://github.com/yuv422/cosmo-engine
https://github.com/KeenSoftwareHouse/SpaceEngineers
https://github.com/blawar/ooot
Overgrowth
JeremyRand:
Ren'Py (visual novel engine) works fine when built from source.
mkxp-z (more modern implementation of RPG Maker XP / VX / VX Ace) works fine too, but you need to pass in a configure flag that disables Altivec in SDL (to work around an endianness bug).
power9mm:
iortcw compiles just fine. Played through the entire RTCW single player campaign without issues. Multiplayer also works, but issues with sv_pure i think for some servers.
work is under way for openxray to support PPC64LE
https://media.discordapp.net/attachments/538796141756547102/1098269391327592488/image.png
openmw runs just fine.
the quake 3 sourceports lack a bytecode compiler for PPC64 so it uses an interpreter which causes massive fps drops (from over 1000 to under 200) but this may be improved in the quake3e source port.
I've tried xash3d which didn't work, and some other half life 2 engine things, kisak strike being one of them.
MPC7500:
Too bad that kisak strike does not work.
power9mm:
--- Quote from: MPC7500 on April 25, 2023, 02:49:40 pm ---Too bad that kisak strike does not work.
--- End quote ---
i can't remember the exact issue but I think someone more experienced with development/engineering could prob get it to work easily. I think I brought the issue up on the github for it
openxray uses its own luajit, so it doesn't compile at the moment, but theres ppc64le ports of luajit so its whenever they get around to integrating that into their own luajit in the repo.
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