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JeremyRand:
Added Falcon-mkxp (emulator for RPG Maker XP / VX / VX Ace) to the wiki.  Works great with the AST2500 via LLVMpipe (well over 200 fps in brief testing, even though I had a CPU leak from another process at the time that was eating 90% of my CPU); kind of curious whether anyone else has found games that work well on POWER9 with AST2500.

power9mm:

--- Quote from: JeremyRand on September 19, 2022, 06:00:47 am ---Added Falcon-mkxp (emulator for RPG Maker XP / VX / VX Ace) to the wiki.  Works great with the AST2500 via LLVMpipe (well over 200 fps in brief testing, even though I had a CPU leak from another process at the time that was eating 90% of my CPU); kind of curious whether anyone else has found games that work well on POWER9 with AST2500.

--- End quote ---

probably anything that doesn't need hardware acceleration. Fallout 2 has an open source engine now. command and conquer is open source now as well. Maybe quake 1 and quake 2 software clients, not sure which ports still have those. I'm still waiting to get my system so i can start compiling some games for power9.

power9mm:
has anyone tried the ps3 emulator yet? I'm not sure if it will compile. I got my system today but i still need some other components to build it so I'm not able to try atm.

https://wiki.rpcs3.net/index.php?title=Help:Building_RPCS3

the ps3 used a powerPC cpu so maybe power9 can handle it better with proper implementation

ClassicHasClass:
No, probably not. Ignoring endianness for the sake of discussion, while Cell does have a conventional PowerPC core as the PPE, the SPEs are unique and so is the EIB connecting them.

JeremyRand:

--- Quote from: ClassicHasClass on November 13, 2022, 02:26:40 pm ---No, probably not. Ignoring endianness for the sake of discussion, while Cell does have a conventional PowerPC core as the PPE, the SPEs are unique and so is the EIB connecting them.

--- End quote ---

While code from PowerPC-based game consoles such as GC/Wii/PS3 would almost definitely not run verbatim on POWER9 systems, I think it's likely that JIT-based emulators for such consoles would be much more efficient on POWER9 than on x86, simply because there's a lot less translation work for the JIT to do.  (Still waiting for a POWER9 Dolphin JIT....)

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