Author Topic: S.T.A.L.K.E.R. / openXray  (Read 4554 times)

power9mm

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S.T.A.L.K.E.R. / openXray
« on: July 14, 2023, 11:42:48 am »
STALKER now runs natively on IBM POWER thanks to openXray and porting progress over a few months. Performance isnt the greatest so far but its been stable with no crashes and perfectly playable


MPC7500

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Re: S.T.A.L.K.E.R. / openXray
« Reply #1 on: July 14, 2023, 01:41:54 pm »
Great :)
How many FPS?

power9mm

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Re: S.T.A.L.K.E.R. / openXray
« Reply #2 on: July 14, 2023, 02:18:13 pm »
Great :)
How many FPS?

Not the greatest. I need to try to compile with some optmization CFLAGs, it can vary from over 80 to down to 20~30 something depending on whats going on.

Hasturtium

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Re: S.T.A.L.K.E.R. / openXray
« Reply #3 on: July 14, 2023, 09:20:50 pm »
Awesome! I actually just found a LuaJIT fork modified to compile for ppc64le a little while ago and was going to try and compile it this weekend, but it looks like the community beat me to it. Is this the main branch of the project that now compiles for ppc64le? If so, I will try to do that in the next week instead.

power9mm

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Re: S.T.A.L.K.E.R. / openXray
« Reply #4 on: July 15, 2023, 08:42:02 am »
Awesome! I actually just found a LuaJIT fork modified to compile for ppc64le a little while ago and was going to try and compile it this weekend, but it looks like the community beat me to it. Is this the main branch of the project that now compiles for ppc64le? If so, I will try to do that in the next week instead.

No, and it was more than just LuaJIT. PR is being submitted and waiting to be added to the main branch. Engine could use some more optmizations for PPC64 but the opengl renderer is bad on any platform until they have vulkan implemented.

power9mm

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Re: S.T.A.L.K.E.R. / openXray
« Reply #5 on: July 15, 2023, 06:31:03 pm »
Great :)
How many FPS?

Not the greatest. I need to try to compile with some optmization CFLAGs, it can vary from over 80 to down to 20~30 something depending on whats going on.

as an update, didn't do much but i think this is mostly due to the render and engine rather than PPC64LE, can always benefit from a power dev though.

power9mm

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Re: S.T.A.L.K.E.R. / openXray
« Reply #6 on: July 16, 2023, 05:31:42 pm »
if anyone here has a gpu better than vega 64 let me know what your FPS is

Hasturtium

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Re: S.T.A.L.K.E.R. / openXray
« Reply #7 on: July 16, 2023, 06:19:00 pm »
if anyone here has a gpu better than vega 64 let me know what your FPS is

Has the patch been merged? I have an RX 6600 and can take a crack at it later in the week.

power9mm

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Re: S.T.A.L.K.E.R. / openXray
« Reply #8 on: July 18, 2023, 12:14:30 pm »
if anyone here has a gpu better than vega 64 let me know what your FPS is

Has the patch been merged? I have an RX 6600 and can take a crack at it later in the week.

i'll update the thread when it has

tle

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Re: S.T.A.L.K.E.R. / openXray
« Reply #9 on: July 23, 2023, 10:27:00 pm »
Would you mind posting the URL to the pull request? Love to review it
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power9mm

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Re: S.T.A.L.K.E.R. / openXray
« Reply #10 on: August 23, 2023, 08:41:19 am »
ppc64le support has been merged

https://github.com/OpenXRay/xray-16

power9mm

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Re: S.T.A.L.K.E.R. / openXray
« Reply #11 on: September 10, 2023, 03:41:19 pm »
https://www.youtube.com/watch?v=5yee1fFbLSg so this will be playable on ppc64le as well...

tle

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Re: S.T.A.L.K.E.R. / openXray
« Reply #12 on: September 10, 2023, 05:39:42 pm »
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power9mm

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Re: S.T.A.L.K.E.R. / openXray
« Reply #13 on: October 04, 2023, 09:47:51 am »

Hasturtium

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Re: S.T.A.L.K.E.R. / openXray
« Reply #14 on: October 04, 2023, 10:59:33 am »
I’ve had no luck, but the project notes indicate a ceiling of GCC 10 is supported and I’m running Fedora 38, so my woes are probably tied to that. Need to give it another try this weekend.