Author Topic: Calling for gaming experiences  (Read 640 times)


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Re: Calling for gaming experiences
« Reply #15 on: April 21, 2022, 07:14:28 pm »
I'll get around to adding links to the Talospace "Tonight's game on OpenPOWER" at some point, but here they are if someone else is bored:

I just built Bugdom, though it looks like you've already listed that. I loved it on my Power Mac 7300.

I just included the Tonight's Game on OpenPower titles and hopefully everything is accurate. Those Pangea games were a pleasant find. I grew up in a Windows household so never heard of those until now, but they are charming - especially Otto Matic ;D.

New to the list as well is Sonic Robo Blast 2. If somebody told me that one day there would be both Sonic and Mario games running natively on nearly fully libre systems, I wouldn't have believed it. Granted, they're reverse engineered or fan projects. The build resources for Sonic Robo Blast 2 assume that the user is building with GUI tools on a Windows environment. Seems like a project largely built by Windows folks for Windows folks. Anyway I got things going, and maybe will post the simplified terminal build somewhere more visible:

Code: [Select]
git clone
mkdir ~/SRB2/assets/installer
(Extract music.dta player.dta zones.pk3 srb2.pk3 from into ~/SRB2/assets/installer/).
cd SRB2
mkdir build && cd build
cmake ..

Run the game:

And I had tried getting the PSP emulator, PPSSPP, up and running. It builds most of the way but fails at their included ffmpeg library. PPSSPP has PPC support and PPC JIT (as far back as 2013) but for some reason their ffmpeg does not account for the possibility of POWER architecture. Somebody was supposedly able to build it for Wii U (POWER platform), I would love to ask them how they did it.
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