Author Topic: [GAMES] Quake 3 (ioquake3 port)  (Read 606 times)

tle

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[GAMES] Quake 3 (ioquake3 port)
« on: August 15, 2023, 04:38:38 pm »
The game (client, server) can be compiled successfully on PPC64LE

I hope my PR would get merged:

https://github.com/ioquake/ioq3/pull/613

« Last Edit: August 17, 2023, 07:18:55 am by tle »
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ClassicHasClass

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Re: [Games] Quake 3 (ioquake3 port)
« Reply #1 on: August 16, 2023, 12:17:01 pm »
Does the VM work on LE?

tle

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Re: [Games] Quake 3 (ioquake3 port)
« Reply #2 on: August 16, 2023, 06:48:21 pm »
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Hasturtium

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Re: [GAMES] Quake 3 (ioquake3 port)
« Reply #3 on: August 20, 2023, 08:58:39 am »
Nice work. I have one question: for PPC64 BE, would Power Mac G5s running 64-bit Linux run afoul of the -mcpu=power7 flag?

tle

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Re: [GAMES] Quake 3 (ioquake3 port)
« Reply #4 on: August 20, 2023, 09:30:41 am »
Nice work. I have one question: for PPC64 BE, would Power Mac G5s running 64-bit Linux run afoul of the -mcpu=power7 flag?

I don't have the answer but I think it should work.
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MPC7500

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Re: [GAMES] Quake 3 (ioquake3 port)
« Reply #5 on: August 20, 2023, 06:37:31 pm »
PPC970 and POWER7 doesn't match.

Hasturtium

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Re: [GAMES] Quake 3 (ioquake3 port)
« Reply #6 on: August 20, 2023, 07:09:59 pm »
Yeah, there needs to be another condition to account for that possibility - ppc970 and friends are POWER4 derivatives and have their own special mcpu entries.