Recent Posts

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71
Operating Systems and Porting / Re: [NEWS] Fedora 41 is out!
« Last post by ClassicHasClass on March 04, 2025, 08:32:24 pm »
Probably, but it's always cleaner if you minimize the update delta. 41 has been working OK for me so far. That said, you could upgrade to 41 after 42 comes out, and then immediately upgrade to 42.
72
Firmware / Re: What does it take to support a new CPU?
« Last post by bobpaul on March 04, 2025, 01:24:25 pm »
Alright I got the XML depedencies installed, I also had to install a static zlib to get it compiling. I misremembered the build failing with bitbake URLs earlier, it was actually buildroot that's failing to fetch stuff.

Code: [Select]
--2025-02-27 22:50:28--  http://sources.buildroot.net/ppe42-gcc/ppe42-gcc-84a6a88e95d3b52cf4a6979a5ca47a12daa6ec49-br1.tar.gz

2 things I notice. That revision (84a6a88e95d3b5) indicates you're building a v2.1 firmware or newer. The second thing I notice is ppe42-gcc should come come from one of raptor's gitlab repos, not from sources.buildroot.net. Did you make local changes or fail to git submodules update or switch revisions without clearing your `output/` folder? What does git status show? Which git revision of are you on? Also I think buildroot is sensitive to environment variables; if you're not using `bash` as your shell, it might not work.

Basically I would only expect it to try to fetch from sources.buildroot.net if the PPE42_GCC_SITE variable were messed with, and I doubt you edited openpower/package/ppe42-gcc/ppe42-gcc.mk and changed it. It seems something is just messed up in your build environment...



You don't have to check out my copy of raptor's firmware repo to do so, but I would recommend following my README instructions and using the Dockerfile.stretch (for building raptor-v2.00 based pnor) and Dockerfile.debian (for building raptor-v2.10 based pnor) which I added to my repo. I plan to update the wiki eventually (and probably add a page about using docker for the build environment). The page on troubleshooting/debugging hostboot could use some expansion as well.

Both bitbake and buildroot can be rather sensitive to the local environment. If you have conflicting environment variables (maybe using a shell other than bash) could cause it to do weird things. My docker files should behave the same as a properly set-up debian chroot, but since the Dockerfile acts as a script, the environment is always the same and resetting the environment is as simple as exiting and then running the specific `docker run` command again. At some point I'll probably get Fedora and Ubuntu based dockerfiles working
73
Applications and Porting / Re: XenonRecomp
« Last post by power9mm on March 03, 2025, 08:22:01 pm »
As for intensive, unreal engine 4 has worked, and so has openxray engine (stalker)
this is pretty interesting though, i mean since xbox360 is ppc already im sure something can be worked out....
74
Applications and Porting / XenonRecomp
« Last post by lepidotos on March 03, 2025, 07:54:20 pm »
It's not for PowerPC (yet(, but this seems like a very interesting project to me. It currently depends on amd64 intrinsics, but a similar project, N64Recomp, doesn't, so I wonder if that's a hard cap. Apparently it's already building games for Linux, so DirectX isn't needed... I'd be interested in this because it'd be some of the most intensive games you could theoretically natively run, and it'd just feel neat to play something that was made for IBM + Radeon on IBM + Radeon.

https://github.com/hedge-dev/XenonRecomp
75
Operating Systems and Porting / Re: [NEWS] Fedora 41 is out!
« Last post by Hasturtium on March 03, 2025, 06:55:45 am »
Is it likely that I can jump from 40 to 42 without incident? I gave 41 a pass.
77
Applications and Porting / Re: Medal of Honor: Allied Assault War Chest (OpenMoHAA)
« Last post by Borley on February 28, 2025, 07:03:36 pm »
innoextract doesn't have much in the way of debug information. I haven't been able to find which file or directory it is unable to iterate over. innoextract -l is able to read all of the files, however.

Code: [Select]
innoextract on setup_medal_of_honor_2.0.0.21.exe
Extracting "Medal of Honor - Allied Assault War Chest" - setup data version 5.2.3
 - "app/mainta/save/"
 - "app/mainta/sound/characters/"
 - "app/mainta/sound/weapons/Foley/"
 - "app/mainta/sound/weapons/impact/"
 - "app/maintt/music/"
 - "app/maintt/save/"
 - "app/maintt/sound/menu/"
 - "app/maintt/sound/weapons/Fire/"
 - "app/maintt/sound/weapons/impact/"
boost::filesystem::directory_iterator::construct: No such file or directory
Done with 1 error.
78
Applications and Porting / Re: [GAMES] Command and Conquer Red Alert open sourced!
« Last post by Borley on February 28, 2025, 04:36:06 pm »
It looks like it needs some TLC before it can be built successfully even for x86 Windows.

Quote
The current state of the source code does not fully compile and will require some effort to restore it.
79
Applications and Porting / [GAMES] Command and Conquer Red Alert open sourced!
« Last post by tle on February 28, 2025, 03:05:23 am »
Source: https://www.phoronix.com/news/EA-Open-Source-CnC-Red-Alert

Yes the best game of my childhood. I think the community will port the game to SDL eventually, let's hope then it could be run on ppc64le
80
Firmware / Re: What does it take to support a new CPU?
« Last post by adaptl on February 27, 2025, 10:20:30 pm »
Alright I got the XML depedencies installed, I also had to install a static zlib to get it compiling. I misremembered the build failing with bitbake URLs earlier, it was actually buildroot that's failing to fetch stuff.

Code: [Select]
--2025-02-27 22:50:28--  http://sources.buildroot.net/ppe42-gcc/ppe42-gcc-84a6a88e95d3b52cf4a6979a5ca47a12daa6ec49-br1.tar.gz
Resolving sources.buildroot.net... 172.67.72.56, 104.26.0.37, 104.26.1.37, ...
Connecting to sources.buildroot.net|172.67.72.56|:80... connected.
HTTP request sent, awaiting response... 404 Not Found
2025-02-27 22:50:33 ERROR 404: Not Found.
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