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GPU Compute / Accelerators / Re: AMD OpenCL / ROCm
« Last post by lepidotos on March 19, 2025, 11:36:29 am »My takeaway is that if you want to do reasonably portable GPGPU stuff learn WebGPU/Vulkan compute shaders. You can do also GPGPU stuff with opengles/webgl with "transform feedbacks" but its extremely limited and a total nightmare, speaking from experience.
Now if only the Blender team would do that. I do hear they are for viewport and Eevee, but Cycles depends on HIP if you're not using CUDA or CPU. Though I suppose render times shouldn't be too bad on the CPU in this case...