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Messages - MauryG5

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466
Operating Systems and Porting / Re: [NEWS] Fedora 32 is released
« on: July 04, 2020, 08:27:21 am »
Then I will have had a display problem on the monitor ... I have to see and test better, thanks for the news MPC

467
Operating Systems and Porting / Re: [NEWS] Fedora 32 is released
« on: July 04, 2020, 03:23:51 am »
Guys I just updated the Kernel to 5.7.6 but it seems that at least for the moment, it doesn't work on 10/14 Ships... I don't know if you've had a chance to try it too, maybe the MPC friend will have had a chance to get the same feedback...

468
Guys, I would avoid trying to emulate or run X86 software on Power in general. I think it doesn't make much sense, if you choose Power you're doing it to go against the trend and completely on the right side of the X86 world, so I don't think it's the best thing to do. Then in general emulators have never been a lightning bolt in my opinion, they are emulators but they will never give you the performance they can give you in their environment... Then they are my considerations attention, but in my opinion I repeat, if you marry the Power philosophy you do it just to go the opposite way to X86 and to have the performance and advantages offered by Power...


469
Legacy POWER Hardware / Re: Old stuff survey
« on: June 25, 2020, 04:02:06 pm »
Welcome and congratulations on the many Power-based machines!

470
Applications and Porting / Re: Red Dead Redemption 2 For Linux
« on: June 25, 2020, 03:58:30 pm »
The problem is that through emulation you don't make good use of the hardware you have available and I also believe that there would be some difficulties being a very big game. The interesting thing in my opinion would be to be able to have the code available to make it a version for dedicated Power, at that point you could better exploit the features of Power in my opinion

471
Applications and Porting / Re: Red Dead Redemption 2 For Linux
« on: June 25, 2020, 05:38:33 am »
I understand now, I believed that once you program on Linux, the code is provided given the open source nature of Linux. Of course it won't be easy at this point but let's see, maybe they will make it available, it would be nice considering the game really well done and technically incredible. It would also be a good test for video cards like the 5700 Navi 10 for example ... Hopefully good ...

472
Applications and Porting / Re: Red Dead Redemption 2 For Linux
« on: June 23, 2020, 01:03:34 pm »
Hi Classic, so in your opinion Rockstar won't give access to the code once the Linux version is available? Can't the same thing happen as happened with Unrial Tournament 4 for example?

473
Firmware / CPU Firmware
« on: June 22, 2020, 03:34:18 pm »
Hello, all power community, I had a question for everyone in this fine community that I understand you're all pretty much all but me... As we all know, one of the advantages of Power is that it gives us the power to rewrite, for example, the CPU firmware to our liking. I wonder at this point, what skills are needed to do it and what real advantages does the power bring? I'll give you guys the word if you want...
Thank you


474
Applications and Porting / Red Dead Redemption 2 For Linux
« on: June 21, 2020, 03:28:08 am »
Hi guys from Power comunity, I just read that apparently, Rockstar Games, is working not only on a Windows version of this crazy game, but also on a Linux version and that even the Linux version is even more performing than its Windows counterpart. Now I wonder, in your opinion, will the sources be made available to develop it for Power as well? For us it would be a great blow because that game is impressive technically and already on Playstation 4. despite the limitations of a hardware of 7 years ago now on balance, has shown really good things. Today with the graphics cards we have at our disposal, I think it could be really great and we would make a quantum leap as a really great game software... What do the experienced programmers among you who already compile games with the sources say about it? Enlighten us... :-)


475
User Zone / Re: Crackling sound with Kernel 5.6.x
« on: June 09, 2020, 09:34:03 am »
I can do a test now with both Kernel 5.4 and 5.6 and I see if it differs from these as it is on Kernel 5.5

476
Operating Systems and Porting / Re: [NEWS] Fedora 32 is released
« on: June 09, 2020, 07:32:31 am »
 understood now, no from me the monitor detects the first output that is active and therefore AST. Then if I use modified Kernel 5.4 or 5.5, then AST is deactivated at the end of the loading of the operating system and at that point the monitor turns black. After a few seconds Navi 10 is activated and the monitor sends the video of Navi 10. With the official Kernels instead AST remains active always and that's why I didn't realize. I asked the Fedora team if it is possible to have this type of function also on the official Kernel or at the end of the upload, disconnect AST

477
User Zone / Re: Crackling sound with Kernel 5.6.x
« on: June 09, 2020, 05:40:29 am »
My personal experience with the audio via HDMI of the Navi 10 GPU is negative from the beginning. When I did the test when I was able to use the modified 5.5 kernel that allowed to use the GPU audio, I remember that it was disturbed, I already speak from Fedora 31. Then I didn't try anymore because I don't care as I use the dedicated sound card in my case. But I thought the problem was in the audio management contained in the used drivers that we currently have available in the patch. With Kernel 5.4.0.2 I don't remember if I tried but in general I remember that the audio coming from the HDMI output of the Navi 10 was not good.

478
Operating Systems and Porting / Re: [NEWS] Fedora 32 is released
« on: June 09, 2020, 12:56:02 am »
sorry let me understand, you directly start the AMD GPU rarely but how? At boot to load petit boot can not because the drivers are in the kernel of the operating system, therefore it can not be activated before ...

479
Operating Systems and Porting / Re: [NEWS] Fedora 32 is released
« on: June 08, 2020, 04:53:24 pm »
Hi guys, I finally managed to solve some problems on Fedora 32. I always thank the precious help of my friend MPC 7500 because it always gives me excellent supports to understand many problems. The Kernel problem was that the official Fedora 32 ones do not deactivate the Blackbird GPU when the loading ends and I believed that the system was blocked at that point and instead I had to manually switch to the other monitor output where there is the Navi 10 GPU is connected. The modified Kernels 5.4.0.2 and 5.5.0.RC1 + instead detach AST and the monitor at that point switches the video output from the source where it receives the signal and then goes automatically to the Navi 10. Thanks still at MPC. As for DNFDragora, I found a forum where they had the same problem, or switched to Fedora 32 from 31, Dragora was no longer working. They thus advised to run a command that reads as follows: mv /home/mauriziop9/.config/dnfdragora.yaml /home/mauriziop9/.config/dnfdragora.yaml.old
Obviously after the Home directory, everyone has his name, this is the example in my case. In any case, after this I started Dragora that after uploading those files that it usually does, it has not closed by itself and has given me the various buttons available again and has remained open so I believe that now it finally works for as it should.

480
Operating Systems and Porting / Re: [NEWS] Fedora 32 is released
« on: June 02, 2020, 10:42:08 am »
Sorry guys, in one of his hard disks where I have Fedora Installed, some time ago to delete the old Kernels I made a mistake or I deleted besides the entries Kernel and Kernel-Core, also the voice Devel and so from what moment on, when updates come, the kernel no longer updates. How can I get the Kernel update back? What should be reinstalled and how? Thanks

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