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Messages - Borley

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46
Applications and Porting / Re: [GAMES] ET Legacy v2.77
« on: May 25, 2022, 04:40:34 pm »
The ET:L devs closed out your pull with the pretty harsh stance that PPC == Apple

This is not a technical issue preventing support, but a perception issue about the Power ecosystem.

47
Operating Systems and Porting / Re: Ubuntu 22.04 LTS
« on: May 25, 2022, 03:25:48 pm »
Ubuntu is using more and more snap instead of deb packages.

Firefox seems to be available only as snap now in 22.04 so if you uninstall snap(d) you no longer can install Firefox easily :-(

I hope this is a trend that stays contained within Ubuntu. We don't need windows style software packaging infesting Linux desktop.

48
Basically they made a sneaky move which is to remove the binary files from the "propietary BLOB" in the kernel and put them in the firmware of the GPU ...!

Isn't that basically the same situation AMD gpus are in with firmware?

49
GPU Compute / Accelerators / Re: GPU options as of December 2021
« on: May 11, 2022, 04:59:35 pm »
So Hell froze over and it looks like Nvidia are switching over to MIT/GPL licensed kernel drivers. Does this do anything for Turing family support?

50
Blackbird / Re: Requst for someone who has a blackbird
« on: April 27, 2022, 06:30:56 pm »
Thanks for the info Borley.  It's too bad we can't hear this from Raptor.  I've called them twice this month and left messages.

I think they get a lot of inquiry (across all channels) about Blackbirds right now. Things are kept pretty well updated at their twitter, as recent as the last 24h.

Comic related

51
Blackbird / Re: Requst for someone who has a blackbird
« on: April 22, 2022, 03:31:34 pm »
The most recent update on these boards from Raptor's twitter:

Mar 30
https://nitter.net/RaptorCompSys/status/1508960651359793158#m
We'll have these back in stock soon:raptorcs.com/content/BK1SD1/…

I say better late than never.

52
User Zone / Re: Calling for gaming experiences
« on: April 21, 2022, 07:14:28 pm »
I'll get around to adding links to the Talospace "Tonight's game on OpenPOWER" at some point, but here they are if someone else is bored:

https://www.talospace.com/search/label/Games

I just built Bugdom, though it looks like you've already listed that. I loved it on my Power Mac 7300.

I just included the Tonight's Game on OpenPower titles and hopefully everything is accurate. Those Pangea games were a pleasant find. I grew up in a Windows household so never heard of those until now, but they are charming - especially Otto Matic ;D.

New to the list as well is Sonic Robo Blast 2. If somebody told me that one day there would be both Sonic and Mario games running natively on nearly fully libre systems, I wouldn't have believed it. Granted, they're reverse engineered or fan projects. The build resources for Sonic Robo Blast 2 assume that the user is building with GUI tools on a Windows environment. Seems like a project largely built by Windows folks for Windows folks. Anyway I got things going, and maybe will post the simplified terminal build somewhere more visible:

Code: [Select]
git clone https://git.do.srb2.org/STJr/SRB2
wget https://github.com/STJr/SRB2/releases/download/SRB2_release_2.2.10/SRB2-v2210-Full.zip
mkdir ~/SRB2/assets/installer
(Extract music.dta player.dta zones.pk3 srb2.pk3 from ~-Full.zip into ~/SRB2/assets/installer/).
cd SRB2
mkdir build && cd build
cmake ..
make

Run the game:
./bin/lsdlsrb2

And I had tried getting the PSP emulator, PPSSPP, up and running. It builds most of the way but fails at their included ffmpeg library. PPSSPP has PPC support and PPC JIT (as far back as 2013) but for some reason their ffmpeg does not account for the possibility of POWER architecture. Somebody was supposedly able to build it for Wii U (POWER platform), I would love to ask them how they did it.

53
User Zone / Re: Calling for gaming experiences
« on: April 19, 2022, 04:40:33 pm »
One aspirant contributor shared an unsigned char fix for Vega Strike, which is now up and running fully on POWER. If they don't eventually open a PR, I will remind myself to do so.

54
Try checking with
Code: [Select]
obmcutil state
And chassis power can be manipulated
Code: [Select]
obmcutil poweron
obmcutil poweroff

55
Firmware / Re: Updating firmware from the live host: possible?
« on: April 17, 2022, 10:35:27 am »
Some reading up would have clarified this:

Quote
Note that you cannot access the BMC in any way from the host system over network -- the NCSI interface has no support for this, and all access including pings will fail.

Anyway, I have gotten it upgraded a few months ago, the proper way.

56
Firmware / Re: network card to reduce attack surface?
« on: April 13, 2022, 10:27:38 pm »
IIRC the BMC is only remote accessible through the third RJ45 port (adjoined to rear panel USB on Blackbird).

Quote
The C1P9S01 BMC is attached to network port 3 via NCSI, and is configured to request an IP address via DHCP

It should be safe to just avoid using that port.

57
User Zone / Re: Calling for gaming experiences
« on: April 12, 2022, 11:48:54 pm »
I just tried compiling StarRuler2 and OpenSpades. Both fail out once they reach anything with AngelScript. This TalosSpace bit seems to suggest that there is some known issue with AngelScript and Power?

Quote
Although projects like XLEngine can run it, that, too, requires a code generator to be written (because of AngelScript).

58
Operating Systems and Porting / Re: Improvements for AST2600
« on: April 11, 2022, 12:45:26 am »
Somebody mentioned in IRC that there's a new AST2510 PCIe card from ASRock Rack. Maybe if something like that gets produced with a newer Aspeed chip, we can have an option for a free "graphics card".

59
User Zone / Re: Calling for gaming experiences
« on: April 11, 2022, 12:36:43 am »
Also included a few games tle tested out. I hope you don't mind me borrowing your comments!

60
User Zone / Re: Calling for gaming experiences
« on: April 11, 2022, 12:08:02 am »
Tremulous works, at least single-player; it's even an RPM for Fedora.

Throwing it up on the wiki now. What Fedora release were you on when you ran it? Also assuming you ran that on your Talos with GPU and not the Blackbird w/ AST from your articles.


Quote
Important: All of the links below for source download will return 404 unless you are logged in to GitHub with the account that has source code access enabled.

https://wiki.raptorcs.com/wiki/Software/ThirdParty/Guides/Epic/UnrealEngine

This is the only complication with Unreal Tournament: "You will need to set up an account with Epic / GitHub and accept the EULA terms for access to the source code to continue."
Otherwise I have no problem with nonfree assets, as long as the code is accessible to build.

OSGameClones is also another good resource of games to try building.

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