Raptor Computing Systems Community Forums (BETA)

Software => Applications and Porting => Topic started by: tle on August 15, 2023, 04:38:38 pm

Title: [GAMES] Quake 3 (ioquake3 port)
Post by: tle on August 15, 2023, 04:38:38 pm
The game (client, server) can be compiled successfully on PPC64LE

I hope my PR would get merged:

https://github.com/ioquake/ioq3/pull/613

(https://user-images.githubusercontent.com/135605/261223210-3190bb2c-c3f8-44ea-a63d-c19996fc37b8.png)
Title: Re: [Games] Quake 3 (ioquake3 port)
Post by: ClassicHasClass on August 16, 2023, 12:17:01 pm
Does the VM work on LE?
Title: Re: [Games] Quake 3 (ioquake3 port)
Post by: tle on August 16, 2023, 06:48:21 pm
Does the VM work on LE?

Yes it does
Title: Re: [GAMES] Quake 3 (ioquake3 port)
Post by: Hasturtium on August 20, 2023, 08:58:39 am
Nice work. I have one question: for PPC64 BE, would Power Mac G5s running 64-bit Linux run afoul of the -mcpu=power7 flag?
Title: Re: [GAMES] Quake 3 (ioquake3 port)
Post by: tle on August 20, 2023, 09:30:41 am
Nice work. I have one question: for PPC64 BE, would Power Mac G5s running 64-bit Linux run afoul of the -mcpu=power7 flag?

I don't have the answer but I think it should work.
Title: Re: [GAMES] Quake 3 (ioquake3 port)
Post by: MPC7500 on August 20, 2023, 06:37:31 pm
PPC970 and POWER7 doesn't match.
Title: Re: [GAMES] Quake 3 (ioquake3 port)
Post by: Hasturtium on August 20, 2023, 07:09:59 pm
Yeah, there needs to be another condition to account for that possibility - ppc970 and friends are POWER4 derivatives and have their own special mcpu entries.