Raptor Computing Systems Community Forums (BETA)

Software => Applications and Porting => Topic started by: tle on September 21, 2023, 05:56:00 am

Title: [GAMES] Quake 3 source port with Vulkan renderer (vkQuake3)
Post by: tle on September 21, 2023, 05:56:00 am
This is yet another source port for Quake 3 and considered one of the best Vulkan renderer port out there.

(https://user-images.githubusercontent.com/135605/260970692-640ff3c1-f4d5-417f-ac47-261589985139.png)

I am happy that the author has finally accepted my Pull Request to make it compile for ppc64le

https://github.com/suijingfeng/vkQuake3/pull/18
Title: Re: [GAMES] Quake 3 source port with Vulkan renderer (vkQuake3)
Post by: power9mm on October 02, 2023, 05:07:10 pm
all of the engines currently still use an interpreter for QVM (which means really bad performance, noticeable in the mod CPMA), quake3e plans on having native support for ppc64le eventually.
Title: Re: [GAMES] Quake 3 source port with Vulkan renderer (vkQuake3)
Post by: tle on October 02, 2023, 05:15:13 pm
all of the engines currently still use an interpreter for QVM (which means really bad performance, noticeable in the mod CPMA), quake3e plans on having native support for ppc64le eventually.

Could you please point me to the conversation about native support for ppc64le?
Title: Re: [GAMES] Quake 3 source port with Vulkan renderer (vkQuake3)
Post by: MPC7500 on October 02, 2023, 06:01:44 pm
I'm pretty sure he's referencing to your own feature request.
Title: Re: [GAMES] Quake 3 source port with Vulkan renderer (vkQuake3)
Post by: power9mm on October 02, 2023, 06:14:40 pm
I'm pretty sure he's referencing to your own feature request.

its mainly on the discord. The main dev is in ukraine so deals with bombings.

I should add quake3e as it is can compile just fine on ppc64le (after one guy made some hacky build instructions to slap on it), and it performs better than ioquake3 and the like still.