Raptor Computing Systems Community Forums (BETA)

Software => Applications and Porting => Topic started by: power9mm on July 14, 2023, 11:42:48 am

Title: S.T.A.L.K.E.R. / openXray
Post by: power9mm on July 14, 2023, 11:42:48 am
STALKER now runs natively on IBM POWER thanks to openXray and porting progress over a few months. Performance isnt the greatest so far but its been stable with no crashes and perfectly playable

(https://i.imgur.com/fClMjUp.png)
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: MPC7500 on July 14, 2023, 01:41:54 pm
Great :)
How many FPS?
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: power9mm on July 14, 2023, 02:18:13 pm
Great :)
How many FPS?

Not the greatest. I need to try to compile with some optmization CFLAGs, it can vary from over 80 to down to 20~30 something depending on whats going on.
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: Hasturtium on July 14, 2023, 09:20:50 pm
Awesome! I actually just found a LuaJIT fork modified to compile for ppc64le a little while ago and was going to try and compile it this weekend, but it looks like the community beat me to it. Is this the main branch of the project that now compiles for ppc64le? If so, I will try to do that in the next week instead.
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: power9mm on July 15, 2023, 08:42:02 am
Awesome! I actually just found a LuaJIT fork modified to compile for ppc64le a little while ago and was going to try and compile it this weekend, but it looks like the community beat me to it. Is this the main branch of the project that now compiles for ppc64le? If so, I will try to do that in the next week instead.

No, and it was more than just LuaJIT. PR is being submitted and waiting to be added to the main branch. Engine could use some more optmizations for PPC64 but the opengl renderer is bad on any platform until they have vulkan implemented.
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: power9mm on July 15, 2023, 06:31:03 pm
Great :)
How many FPS?

Not the greatest. I need to try to compile with some optmization CFLAGs, it can vary from over 80 to down to 20~30 something depending on whats going on.

as an update, didn't do much but i think this is mostly due to the render and engine rather than PPC64LE, can always benefit from a power dev though.
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: power9mm on July 16, 2023, 05:31:42 pm
if anyone here has a gpu better than vega 64 let me know what your FPS is
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: Hasturtium on July 16, 2023, 06:19:00 pm
if anyone here has a gpu better than vega 64 let me know what your FPS is

Has the patch been merged? I have an RX 6600 and can take a crack at it later in the week.
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: power9mm on July 18, 2023, 12:14:30 pm
if anyone here has a gpu better than vega 64 let me know what your FPS is

Has the patch been merged? I have an RX 6600 and can take a crack at it later in the week.

i'll update the thread when it has
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: tle on July 23, 2023, 10:27:00 pm
Would you mind posting the URL to the pull request? Love to review it
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: power9mm on August 23, 2023, 08:41:19 am
ppc64le support has been merged

https://github.com/OpenXRay/xray-16
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: power9mm on September 10, 2023, 03:41:19 pm
https://www.youtube.com/watch?v=5yee1fFbLSg so this will be playable on ppc64le as well...
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: tle on September 10, 2023, 05:39:42 pm
ppc64le support has been merged

https://github.com/OpenXRay/xray-16

YAY!
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: power9mm on October 04, 2023, 09:47:51 am
ppc64le support has been merged

https://github.com/OpenXRay/xray-16

YAY!

have you per chance compiled/tested this?
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: Hasturtium on October 04, 2023, 10:59:33 am
I’ve had no luck, but the project notes indicate a ceiling of GCC 10 is supported and I’m running Fedora 38, so my woes are probably tied to that. Need to give it another try this weekend.
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: power9mm on October 04, 2023, 02:42:41 pm
I compiled it with a newer version of GCC, what error are you getting
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: power9mm on October 27, 2023, 10:21:11 pm
yeah i dont know what they did but the merge is broken for ppc64le somehow. Either way me and the other guy gave up and theres another project called IX-ray that should have better support down the line.
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: Hasturtium on October 28, 2023, 09:08:16 am
Sorry I didn't get back to you on this, I realized later than I should have that openXray apparently doesn't support the original STALKER: Shadow of Chernobyl yet... so even if it compiled successfully it probably wouldn't run for me at this point. What a weird release.
Title: Re: S.T.A.L.K.E.R. / openXray
Post by: power9mm on October 28, 2023, 09:23:57 am
supports call of pripyat and clear sky right now. it's based off X-ray 1.6, and chernobyl uses x-ray 1.0