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[DEV] Is there any tool to detect the logic that might be impacted by endianess?

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TimKelly:
It does seem to me that seeing if the code will even compile in the projected build environment is a more immediate problem.

ClassicHasClass:

--- Quote from: Hasturtium on September 24, 2025, 08:19:40 pm ---Doom 3 as released circa 2004 is endian-neutral and has Altivec/VMX optimizations, yes. But Doom 3 BFG Edition - a later remastering of the game with an updated OpenGL implementation and engine - is a different animal outright. tle's probably right about there being problems.

--- End quote ---

I just remembered: I've got the official Xbox 360 version of Doom 3 BFG Edition here (I mean, it's ppc64 on Xenon), so it looks like BFG certainly can run big too. Just not sure what source code @tle is working from.

MPC7500:
I guess, this: https://github.com/RobertBeckebans/RBDOOM-3-BFG/pull/1047

You was mentioned there, too ;-)

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