Software > Applications and Porting
[GAMES] Quake 3 source port with Vulkan renderer (vkQuake3)
power9mm:
Quake3e still needs a bytecode compiler for ppc64le if you were still interested in helping with that.
tle:
--- Quote from: power9mm on August 13, 2024, 03:35:33 am ---Quake3e still needs a bytecode compiler for ppc64le if you were still interested in helping with that.
--- End quote ---
It would be great if someone who has more experiences to tackle https://github.com/ec-/Quake3e/issues/232. I am more than happy to tag along to learn and help out whatever I could
ClassicHasClass:
I don't think this would work as written for the original PowerPC Q3VM, which was big-endian (little-endian PowerPC wasn't really a thing in those days). There may also be a few 32-64 bit edges, though I would think that would be minor.
power9mm:
--- Quote from: ClassicHasClass on December 04, 2024, 10:03:18 am ---I don't think this would work as written for the original PowerPC Q3VM, which was big-endian (little-endian PowerPC wasn't really a thing in those days). There may also be a few 32-64 bit edges, though I would think that would be minor.
--- End quote ---
it wouldn't, it needs a new one. Game/sourceport still works as is though, just some mods will have performance degradation..
tle:
> I don't think this would work as written for the original PowerPC Q3VM, which was big-endian (little-endian PowerPC wasn't really a thing in those days). There may also be a few 32-64 bit edges, though I would think that would be minor.
@ClassicHasClass if you have capacity, I would love to pair with you to see if we could add optimisation for LE for the ioq3 port (which is supposed to be the most supported / de-facto source port for Q3)
ref: https://github.com/ioquake/ioq3/blob/main/code/qcommon/vm_powerpc_asm.c
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