Raptor Computing Systems Community Forums (BETA)
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
RCS Forums now online!
Home
Help
Search
Login
Register
Raptor Computing Systems Community Forums (BETA)
»
Software
»
Applications and Porting
»
XenonRecomp
« previous
next »
Print
Pages: [
1
]
Author
Topic: XenonRecomp (Read 387 times)
lepidotos
Jr. Member
Posts: 55
Karma: +7/-0
XenonRecomp
«
on:
March 03, 2025, 07:54:20 pm »
It's not for PowerPC (yet(, but this seems like a very interesting project to me. It currently depends on amd64 intrinsics, but a similar project, N64Recomp,
doesn't
, so I wonder if that's a hard cap. Apparently it's already building games for Linux, so DirectX isn't needed... I'd be interested in this because it'd be some of the most intensive games you could theoretically natively run, and it'd just feel neat to play something that was made for IBM + Radeon on IBM + Radeon.
https://github.com/hedge-dev/XenonRecomp
Logged
power9mm
Full Member
Posts: 109
Karma: +8/-3
Re: XenonRecomp
«
Reply #1 on:
March 03, 2025, 08:22:01 pm »
As for intensive, unreal engine 4 has worked, and so has openxray engine (stalker)
this is pretty interesting though, i mean since xbox360 is ppc already im sure something can be worked out....
Logged
ClassicHasClass
Sr. Member
Posts: 491
Karma: +39/-0
Talospace Earth Orbit
Re: XenonRecomp
«
Reply #2 on:
March 04, 2025, 08:37:38 pm »
It probably could be hacked to work on ppc64, though keep in mind that Microsoft VMX128 != AltiVec/VMX (and certainly not VSX) even though there is some overlap.
Logged
Talospace
Print
Pages: [
1
]
« previous
next »
Raptor Computing Systems Community Forums (BETA)
»
Software
»
Applications and Porting
»
XenonRecomp