Software > Applications and Porting

[GAMES] Quake II RTX!

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tle:
Finally get the game working! Yay!

tle:
The q2rtxded was complaining about "Could not load library gamex86.so" so what I did is I copy my `gameppc64le.so` to `gamex86.so`. Not the best way but I could not find much details how the game workout the library filename.

tle:
Btw I submitted a Pull Request upstream https://github.com/NVIDIA/Q2RTX/pull/260

ClassicHasClass:
@tle, also being a Fedoran, which card and which kernel (I'm currently on 6.1.6)?

Hasturtium:

--- Quote from: tle on January 22, 2023, 07:00:41 am ---The game was complaining about "Could not load library gamex86.so" so what I did is I copy my `gameppc64le.so` to `gamex86.so`. Not the best way but I could not find much details how the game workout the library filename.

--- End quote ---

Ack! I forgot to mention that step. I could’ve sworn mine compiled to gamex86_64.so, but I copied the file to gamex86.so and then it didn’t give me any hassle.


--- Quote from: ClassicHasClass on January 22, 2023, 12:42:58 pm ---@tle, also being a Fedoran, which card and which kernel (I'm currently on 6.1.6)?

--- End quote ---

I’m running on 6.1.6 with an XFX Radeon RX 6600, though it also worked with kernel 6.1.5. Both have worked with Fedora’s current Mesa release. Reported framerate didn’t necessarily correlate to onscreen framerate, though it did become more consistent when vsync was enabled. It’ll be interesting to see how this improves as time goes on.

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