Software > Applications and Porting
[DEV] bx library now supports building on ppc64le with gcc and clang
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tle:
Good to know that the game library bx can be compiled successfully on ppc64le linux
* https://github.com/bkaradzic/bx/pull/290
* https://github.com/bkaradzic/bx/pull/291
* https://github.com/bkaradzic/bx/pull/292
How to compile it?
--- Code: ---git clone https://github.com/bkaradzic/bx.git
# make sure you build bx/genie binary on your ppc64le first because the bundled genie is for x86_64
./tools/bin/linux/genie --gcc=linux-ppc64le-gcc gmake # for GCC
# or
./tools/bin/linux/genie --gcc=linux-ppc64le-clang gmake # for clang
make -R -C .build/projects/gmake-linux-ppc64le-gcc/ config=debug64 # for gcc debug version
make -R -C .build/projects/gmake-linux-ppc64le-clang/ config=debug64 # for clang debug version
make -R -C .build/projects/gmake-linux-ppc64le-gcc/ config=release64 # for gcc debug version
make -R -C .build/projects/gmake-linux-ppc64le-clang/ config=release64 # for clang debug version
--- End code ---
So what does it mean? It means that we are just a tiny step closer to have minecraft compiled out of the box without any patch
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