Software > User Zone
Calling for gaming experiences
ClassicHasClass:
I wouldn't imagine any significant problems with connecting to an x86 server from a ppc64le machine, and I'm pretty sure it worked fine back in the day even with big-endian.
Enjoyed Stalker the movie, so I might have to try that when I get a free second.
power9mm:
--- Quote from: ClassicHasClass on August 08, 2022, 07:11:57 pm ---I wouldn't imagine any significant problems with connecting to an x86 server from a ppc64le machine, and I'm pretty sure it worked fine back in the day even with big-endian.
Enjoyed Stalker the movie, so I might have to try that when I get a free second.
--- End quote ---
Ive heard some ports have issues with it, but I didn't think so either.
if you've not played STALKER youre in for something. Looking to get a raptor POWER9 for my next desktop, so wondering how these games will compile and run.
power9mm:
Also, what kind of performance could one expect to get vs x86? would it be sufficient / "good enuff"
Hasturtium:
--- Quote from: power9mm on August 11, 2022, 01:38:39 am ---Also, what kind of performance could one expect to get vs x86? would it be sufficient / "good enuff"
--- End quote ---
A lot would depend on what you're running. I'd have concerns about a lack of VMX/VSX SIMD optimizations within Stalker's physics engine dragging down performance in a worst-case scenario, but for older titles I wouldn't expect Power9 to be at a noticeable disadvantage versus, say, Zen+. We need more data points, and I'm happy to provide mine as time allows. (edit: Looks like someone's already taken the time to incorporate sse2neon for arm64 builds, so we should probably introduce the project to x86intrin.h and other translators, and compare results versus compiling and running on an x86 machine.
Compiled vkQuake with little hassle on Void Linux last night, and other than needing to sanitize my Quake folder's contents to lowercase, it has purred right along with no incident. During compilation DXX-Rebirth seems to have trouble seeing my SDL headers despite having SDL and SDL2 dev libraries installed, so I'm backburnering that for now and turning my attention to GZDoom. After that, I may kick the tires on Void's build of DOSbox before I try to suss out the non-trunk state of x264 on Power... I'd expected progress on VMX/VSX optimizations on that codec to be further along in the official repo than they are by now. Never a dull moment!
power9mm:
I've never used vkquake. Just the ezQuake quakeworld source port. I usually get a few thousand FPS in it.
as for stalker, i'm not sure what openxray has changed, im not a developer or a coder. So i'm not sure how much work it would take to compile it for ppc64le, as well as optimizing it for the architecture as well. Seems like UT4 ran okay. so I suppose it comes down optimization. another engine i'd like to try is quake3e and cnq3 when I acquire the system. ezQuake is also single threaded. openxray is somewhat multithreaded, but still favors single threaded performance.
Also, just for fun but couldnt one possibly get the 2017 CS GO source code leak to compile and run?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version