Software > Applications and Porting

How to build Barony Game

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markr87:
Thank you so much for bringing this little gem to our attention.  This is awesome.  Could you do "Delver" next?   :D

Borley:
I would first need to buy a copy for the assets. Just a quick pass through my library also reminds me I have Eldritch which is in the same genre. Maybe I'd do that one first.

Borley:
Recent releases appear to have dropped OpenAL audio, requiring audio to be disabled in compile options before Barony can be built successfully.

Which means that recent Barony (with all the fancy lighting improvements) cannot be played on PowerPC linux with audio, until this has been resolved.

Borley:
Some progress has been made with OpenAL. OpenAL patches are buildable through https://github.com/damiencarol/Barony/tree/openal_refresh

The build process has changed a bit since starting this thread.


--- Code: ---apt install libgl1-mesa-dev libsdl2-dev libsdl2-image-dev libsdl2-net-dev libsdl2-ttf-dev libphysfs-dev rapidjson-dev libglut-dev libopenal-dev libvorbis-dev
--- End code ---


--- Code: ---cmake .. -DFMOD_ENABLED=OFF -DOPENAL_ENABLED=1

make -j 4
--- End code ---

Copy game assets books, data, fonts, images, items, maps, models, music, sound, themes into the directory from which you will be launching the barony executable.

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