Software > Applications and Porting
[GAMES] Doom 3 BFG bad ass game XD
pkubaj:
It looks like the newest version requires Microsoft's DXC which doesn't seem to be available in Portage and is itself an LLVM fork, so I expect getting it to build might be some work in itself. The last version that doesn't require it is 1.4.0.
tle:
--- Quote from: pkubaj on January 19, 2026, 07:12:40 am ---It looks like the newest version requires Microsoft's DXC which doesn't seem to be available in Portage and is itself an LLVM fork, so I expect getting it to build might be some work in itself. The last version that doesn't require it is 1.4.0.
--- End quote ---
You have to build DXC manually from source. Building it is quite straightforward, no patches required at all
pkubaj:
I built dxc and it seems to be recognized by RBDOOM, but I'm getting a build error:
[ FAIL ] SPIRV builtin/lighting/interactionSM.vs.hlsl {main} {USE_GPU_SKINNING=1 LIGHT_POINT=1 LIGHT_PARALLEL=0 USE_PBR=1 USE_NORMAL_FMT_RGB8=1 USE_SHADOW_ATLAS=1}
power9mm:
Someone should try to look at the dhewm 3 sourceport again, it's in most repos. I think it was in fedora. BFG edition is really not that good, the only benefit is the engine tic being updated to handle 120fps everything else is quite bad vs the original and it also lacks mod support and its missing EAX from the original doom 3. I forget why but dhewm 3 would crash in random places. BFG edition doesnt even have dedicated servers afaik
pkubaj:
dhewm3 starts for me to the main menu, but starting actual game crashes after loading the level.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version