Software > Applications and Porting

MAME for Power

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ClassicHasClass:
Well, the good news is that if there's a Fedora package, then it's buildable. I bet a little LTO and -O3 will go a long way. I'll experiment when I finally migrate my T2.

MauryG5:
Markr87 yes that's right, what I was telling you too, unfortunately several games a little less old than others, I can say, like, from the late 90s up, they have different functioning problems and that's why in my previous post, I highlighted this thing or that currently our mame does not have optimizations for our processor and therefore it goes badly on slightly more recent games and especially from the late 90s onwards ... Even today the last mame does not have optimizations that improve the situation and if someone does not specifically take our Power version and works on it seriously, we will never have improvements unfortunately ... The code must be optimized for Power ... But nobody knows how to update it and what repository is needed to do it?

ClassicHasClass:
It depends on if it's bad build options or necessary new code. If it's unoptimized build options, it's your distro. If it's the code or stuff needs to be added, it's upstream ( https://github.com/mamedev/mame ). I don't like the MAME maintainers very much after the debacle when I tried to get a workaround upstreamed awhile ago, but they did at least look at the pull request even if they were jerks about it.

MauryG5:
NO Classic, I'm sure the problem is upstream, both the Debian version and the Ubuntu version have the same identical type of problem, Markr87 confirmed what I said and I'm sure the version of other distros will also have the same problem. The problem will be upstream, the one who deals with the Power version must review some parts in my opinion ...

ClassicHasClass:
Can you be specific about the games you believe are affected? I imagine it's specific drivers rather than the "whole thing."

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